Welcome back. In the previous article we talked about how to combo through all the various hate a CI7 has to deal with on their winning turn. In this article we are talking about setting up to get the combo. It should be clear that most combinations of combo-hate that a runner-deck brings can be beaten, so getting through the setup phase is the main way that CI7 loses the game.
Setting up as CI7 is typically pretty simple, despite being the most skill intensive part of it. You have to draw cards until you have the combo - overdraw to trash any doubles (or play them outside of the combo turn), and generally have enough money to hold any of the cards you need. The skill in setting up comes from many things, such as knowing where to ice against who, what to mulligan against, and just gaining money and cards at the right times. Lastly there is also the factor of recognising whether or not you can combo early, and whether or not you can make any swaps to make it easier. In this, like all things, practice makes perfect, but here are some hints on things you can do.