Thursday, 14 January 2016

The Woes of Weyland - Part II: Rush Revisited


Forcing the Gear-Check


I am cognizant that Enigma is neutral; Weyland's code gates leave much to be desired.

Having established thus far that Weyland and glacier strategies do not gel well, how about the other end of the spectrum? That is to say, aggressively scoring agendas behind one or two ice, before the Runner has the necessary breaker solution. Yes, rush is the strategy that Weyland's more merit-worthy ice are geared toward.

Thursday, 7 January 2016

The Woes of Weyland - Part I: Abhorrent Advanceables

AOWR Agony


"Most of the evil in this world is done by people with good intentions." - T.S. Eliot

This is probably no surprise. A large number of Weyland's ice make use of the 'ice advancement' mechanic - currently, 16 out of 30 of Weyland's ice are able to be advanced (17, if we include the technically unadvanceable Builder, which is basically an advanceable ice support card in ice form). Sadly, this is not a good thing. In fact, I do not hesitate to say that the designer's continued efforts in developing advanceable ice for Weyland have unfortunately hurt the faction's ice selection considerably. I believe that the abominable, advance-only-while-rezzed ice (SalvageTyrant, and Woodcutter), henceforth to be known as the AOWR suite, and their awful surrounding suite of support cards from the Genesis Cycle (Weyland Consortium: Because We Built It, Simone Diego, Amazon Industrial Zone), have done more damage to Weyland's card pool than many realize.

Wednesday, 6 January 2016

The Woes of Weyland: Introduction


[NoteThe majority of this article was penned before the announcement of the NAPD Most Wanted List, whose impact on the meta has yet to be determined. As such, all references to the 'current meta' within the article, unless otherwise indicated, pertain to the period post-Data and Destiny, but pre-Mumbad Cycle and before the Most Wanted List takes effect. I address the MWL where I deem appropriate, but it is not the primary topic of discussion.]

[Note #2: This series contains absolutely absurd amounts of alliteration. Probably about half of the cases were intentional. Believe it or not, a substantial number of instances were excised during the editorial process. All the same, please do not let my juvenile literary proclivities dissuade you from continuing on - the discussion and analysis contained herein still stand on their own merits. Hopefully. 

Already adore affected alliteration (and assonance, apparently)? Amazing! Amusement abounds ahead. Allons-y!]

Hi, occasional readers of intermittently updated blog - Divadus here. So, on the heels of what could be the final deluxe expansion and a bold move by the game's new lead designer, impassioned discussions in Netrunner circles regarding the future of the game are frequent. I am but one of many. But my particular cause for concern is one greater than myself and one that is shared by a not inconsiderable segment of the Netrunner community. This time the focus of my interest, ire and imminent impudence is none other than our beloved Weyland. Oh boy...

Thursday, 15 October 2015

New Zealand 2015 Nationals Report

On the 26th and 27th of September, New Zealand had its third Nationals event with our biggest turnout yet - 27 people. It should be noted that everything up to Universe of Tomorrow was legal for us.

For me, the best part about events like this isn't playing but meeting people that I talk to all year on our awesome Facebook page! I'm pretty stoked with how cool the NZ community is!


Top 8 Crew
Will, Michael, Egor, Amber, Ben, David, Paul, Andrew


Tuesday, 13 October 2015

The Great Netrunner Alt Art Debate 2015 | Results!

After a slight delay I have the results on the 2015 Alt Art survey!
I'm okay with this being first
Pop up really should be in this slot

Tuesday, 22 September 2015

The Great Netrunner Alt Art Debate 2015

Just over a year ago I created a survey to settle an argument between me and my friend Divadus.

It was really cool see what people thought so I've decided to do it again!
https://www.surveymonkey.com/r/ANRNZALTART

Fill it out and in a week I'll post the results!


Wednesday, 17 June 2015

Divadus Rants - Crappy Chrome City Cybernetics


[Warning: Much rage is about to be unleashed in textual format about a highly specific piece of pasteboard. There will be mathematical analysis throughout, but also a lot of subjective disappointment and considerable butthurt. Continue at your own risk. Also, the furious affectations donned by the author may be a teensy bit exaggerated. Just a smidgen. Kthx.]

It's been a long time - I shouldn'ta left you... without a strong rhyme to step to. So, I have been playing and loving Netrunner recently (I really do intensely adore this game), but a niggling question compelled me to revisit this blog and say my piece about it: How did the ANR design team manage to drop the ball so thoroughly with the cybernetics? More specifically, why is Net-Ready Eyes so good when the other pieces of cybernetic hardware are not? Most specifically, why is Skulljack so phenomenally bad? Before I launch into my full-fledged tirade, I suppose that a bit of a 'current card pool' spiel would be worthwhile at this point: